4. Texture and coloring
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Contents:
4.1. Texturing
4.1.1. Multi-texturing
4.1.2. Anti-aliasing textures (mipmapping)
4.1.3. Mapping textures to surfaces
4.2. Blending, Aliasing, and Fog
4.2.1. Blending
4.2.2. Fog
4.2.3. Aliasing
Related Topics
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3.2. Shading
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4.1. Texturing
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